The next game to come from Nuclear Throne developer Rami Ismail has been revealed along with its very specific sub-genre. Mystic Forge publishes and Aesthetician Labs co-develops the upcoming Australia Did It, which is billed as a “tactical reverse bullet hell” game.

Cargo delivery is the name of the game here, but there are some pretty nasty obstacles standing in your way. Following a catastrophic event that dried up the Atlantic Ocean, the world is now a wasteland full of mutations, ancient weapons and massive bugs. You’ll have to escort the cargo across the wasteland by train, stopping at each station to battle hordes of enemies.

You can see that on display in the trailer below after a slick animated intro.


Australia Did It Reveal Trailer


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Australia Did It is a Tower Defense game at heart, with over 1,500 unit combinations and 30+ unit types. Here’s a breakdown of the features Ismail and Aesthetician Labs have in the works:

  • Defend Your Station – Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
  • Evolve Your Units – Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
  • Survive the Reverse Bullet Hell – Once the train’s moving, chaos begins. Engage in intense real-time battles where you become the Bullet Hell, mowing down thousands in sensory-overload shootouts. Remember, only the cargo’s survival is mandatory.
  • Customize Your Strategies – After each successful station, choose from special Reward Cards that grant substantial perks and boosts. Craft unique builds by mixing cards with your evolving crew for creative new strategies.

Look for Australia Did It to hit Steam sometime later this year.

Source: MysticForge

One response to “Rami Ismail’s Next Game is ‘Tactical Reverse Bullet Hell’ Australia Did It”

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