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Features Indie Video Games

UFO 50 Quick Recs: Mortol

Even after playing all of the games in the collection, it’s still hard to believe Mortol is in the very first row of UFO 50. That makes it just the sixth game that the fictional devs at UFO Soft (née LX Systems) produced, which is quite the achievement! Mortol is the first UFO 50 game that feels ahead of its purported time; wildly creative in its mechanics and leaning toward a more modern “gamefeel” from the very first action.

“How many people will lay down their lives to save Mortolia?,” the description wonders with a tinge of despair. Mortol is a side-scroller that plays like anything Super Mario Bros. adjacent, with a decidedly Dynowarz: Destruction of Spondylus scale to its avatars and enemies. This is UFO 50, though, so naturally at game six we’re already past the simple act of running and jumping. Hurry up, Barbuta! move over, Ninpek! Because these heroes can overcome obstacles with the unbeatable power of suicidal rituals!

In Mortol, you start off with a set number of lives, each representing a new character that parachutes from a ship in the sky. These characters can pull off three key rituals to get past enemies, pits, water and towering cliffs. The Arrow Ritual sends them flying forth like a kamikaze fighter, spearing through enemies and eventually lodging their heads into the side of a wall. At that point they cease to be Mortolians, instead becoming helpful platforms for the next set of suckers soldiers.

The Bomb Ritual is pretty self-explanatory. Hit both up and the action button and your dude goes ka-blooey. The Stone Ritual turns them into a statue that plummets straight down, smashing through enemies and certain obstacles and creating a sturdy block that provides another means of forward progress. All of these rituals can be chained together, giving savvy and skilled players a way to show off some absurdly clever strategies.

As you make your way through 10 stages, you have just as many opportunities to earn lives as you do to lose them. You bank the number of lives you clear a stage with, carrying those soldiers on to the next challenge. Thus, once you improve your strategies, it makes sense to revisit older stages to clear them with more lives in your back pocket. It’s a brilliant system that isn’t overly punishing while offering great rewards and a suicide-bomber safety net to those who put in the work to optimize runs.

From the color palette to the bizarre enemies and another dynamite soundtrack from Eirik Suhrke, Mortol is an easy one to come back to time and time again throughout your UFO 50 odyssey. While I don’t think it will make the Quick Recs lineup, I also can’t help but admire Mortol II for the ways it turns the first game’s concepts on their heads to provide a different kind of playground entirely.

Keep an eye on the hub page for more recs!

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Indie News Video Games

Yunyun Syndrome!? Rhythm Psychosis Hits Steam This Winter

Alliance Arts and WHO YOU are getting ready to unleash “brainrot pop” on PC this winter, which is when Yunyun Syndrome!? Rhythm Psychosis is set to hit Steam. The latest update on the game includes a new trailer, opening song details, lead voice cast members and plans for closed beta signups.

Check out the trailer below, followed by a video for opening song “Denpa-tic Imaginary Girl ‘Q’,” featuring KOTOKO on vocals, MARON on composition and illustrator odyk on animation.


Yunyun Syndrome!? Rhythm Psychosis Trailer


KOTOKO Opening Song


READ: Öoo Review: An Explosively Fun, Bite-Size Journey

In addition to the trailer and plans for the beta, which will launch “soon,” a full voiceover has been confirmed. So far the lead cast includes Nanahira as Qtie and Haruko Momoi as Yunyun. 

Here’s the game’s official description:

Nothing like a little bit of anonymous online slopposting to destress from the day’s troubles. However, Qtie’s preferred escape from reality has morphed her into a full-blown recluse who dissociates to the tunes of brainrot pop.

Her unhinged posting habits are all to capture the attention of “Yunyun” — an online personality who might be a figment of Qtie’s imagination. But you know what they say:  “better to have loved and lost your mind than to have never loved at all”. That’s how the saying goes, right?

Crank up the volume and spread the love of Yunyun all over the internet to the tunes of 30+ hypnotic denpa songs. Convince other chronically online web users to become fellow fans by pushing positive posts across social media, and clack out counterarguments against Yunyun’s biggest online haters.

The next stop for Yunyun Syndrome!? Rhythm Psychosis is Tokyo Game Show from September 25-28, where it will be playable. In the meantime, it’s currently available to wishlist on Steam.

Source: Press release

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Indie News Video Games

CRITICAL REFLEX TIME Showcase to Reveal New Trailers and More on September 15


Publisher CRITICAL REFLEX is about to unleash a torrent of videos and news our way this month. The CRITICAL REFLEX TIME showcase is set to kick off on September 15 at 10:00am PT, taking us on a harrowing trip through roughly 15 upcoming titles.

Among the featured games are:

  • Altered Alma (2Awesome Studio)
  • Burden Street Station (IODINE)
  • Drowned Lake (Monumental Collab)
  • GIMMIKO (SorryPoniko!)
  • Militsioner (TALLBOYS)


READ: Halls of Torment Heads to Xbox and PS5, Prepares for Boglands DLC

A few game launches are set to coincide with the event, too. No, I’m not a Human and TROLEU both launch on September 15, followed by Eclipsium on September 19. 

You can see some quick flashes of those titles in the teaser below.


CRITICAL REFLEX TIME Teaser


Source: Gematsu

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Features Indie Reviews Video Games

Öoo Review: An Explosively Fun, Bite-Size Journey


TAKEAWAYS

  • Öoo is a smart, short and satisfying puzzle-platformer
  • Bomb Caterpillar mechanics make for a unique means of traversal
  • Music and visuals serve as the perfect complement


REVIEW

The unassuming but alluringly-titled Öoo is the latest game from NamaTakahashi, who previously released the excellent puzzle-platformer ElecHead. Those who enjoyed that zippy little adventure will find even more to love in Ooo, which follows a similar structure while introducing an entirely new style of traversal. 

Öoo puts you in control of a Bomb Caterpillar, which is exactly what it sounds like. The cute little critter is made up of a big circular head and, in the beginning, a single segment that doubles as a detachable bomb. Stuck in labyrinthine hallways (that happen to be located inside a giant winged creature that recently swallowed you) with stationary yellow frogs gating off new sections, you’ll have to come up with creative ways to use your explosive boost to explore the world further.

READ: UFO 50 Quick Recs: Ninpek

Like any good puzzle-platformer, these conundrums start off simple enough. You’ll learn to stand atop a bomb to launch yourself upward and reach high ledges, or stand beside a bomb so the blast launches you to the left or right depending on orientation. Things get complicated rather quickly, and another wrinkle is thrown into the mix when you eventually sprout a second bomb segment. 

It’s amazing to see how the puzzles evolve with the addition of just one more bomb. After that key moment the world really opens up, and there are definitely some satisfying head-scratchers along the path to victory. Öoo becomes a game of chain reactions, challenging players with the irresistible task of figuring out how to work both bombs in tandem to get your head where it needs to go next. 

A single highlight among many is the way Öoo teaches players and rewards lessons learned. You’ll pick up a new technique by necessity only to find a dead end right after. With the power of fast travel, though, you’ll use your ensuing eureka moment to zip back to an earlier section to implement the new technique to open up another area. The magic trick here is that you could have used that move all along; nothing was stopping you outside of the previous lack of contextual inspiration.

One of the recurring obstacles comes in the form of the aforementioned frogs. To get them to move aside you need to feed them a fly, so you’ll then have to acquire a fly nearby and figure out how to get it to the frog. You can’t go past any checkpoints while doing so, because those will slurp up the flies just as quickly as the frogs.

Öoo is one of those puzzlers that just makes you feel smart. The music is consistently catchy, the visuals are cute and minimal and the animations really sell the Bomb Caterpillar’s unique set of moves. At somewhere between two and three hours—three for me, which may speak to puzzles not being my specialty—it’s the perfect length for what it is, too. 

Developers Tsuyomi, NamaTakahashi and tiny cactus studio really nailed a game that absolute deserves the “Metroidbrainia” distinction. Öoo is currently available on Steam for 10 bucks, but if you don’t have it already I wholeheartedly recommend bundling it with ElecHead for just five more. 

Platforms: PC (Steam)
Publisher: NamaTakahashi
Developer: NamaTakahashi, tiny cactus studio, Tsuyomi
Available: Now

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Indie News Video Games

Rami Ismail’s Next Game is ‘Tactical Reverse Bullet Hell’ Australia Did It

The next game to come from Nuclear Throne developer Rami Ismail has been revealed along with its very specific sub-genre. Mystic Forge publishes and Aesthetician Labs co-develops the upcoming Australia Did It, which is billed as a “tactical reverse bullet hell” game.

Cargo delivery is the name of the game here, but there are some pretty nasty obstacles standing in your way. Following a catastrophic event that dried up the Atlantic Ocean, the world is now a wasteland full of mutations, ancient weapons and massive bugs. You’ll have to escort the cargo across the wasteland by train, stopping at each station to battle hordes of enemies.

You can see that on display in the trailer below after a slick animated intro.


Australia Did It Reveal Trailer


READ: Pixel Expo to Put Spotlight on Australian Indies with ‘Chuck Another Game On The Barbie’ Showcase


Australia Did It is a Tower Defense game at heart, with over 1,500 unit combinations and 30+ unit types. Here’s a breakdown of the features Ismail and Aesthetician Labs have in the works:

  • Defend Your Station – Before the train departs, strategically deploy and position your limited units to hold off relentless waves of enemies. Think chess, but faster and with potentially explosive mistakes.
  • Evolve Your Units – Merge units on the fly to unlock 1,500+ combinations across 30+ unit types. Create ridiculously powerful new units or niche specialists. Experimentation is key….. just try not to blow yourself up.
  • Survive the Reverse Bullet Hell – Once the train’s moving, chaos begins. Engage in intense real-time battles where you become the Bullet Hell, mowing down thousands in sensory-overload shootouts. Remember, only the cargo’s survival is mandatory.
  • Customize Your Strategies – After each successful station, choose from special Reward Cards that grant substantial perks and boosts. Craft unique builds by mixing cards with your evolving crew for creative new strategies.

Look for Australia Did It to hit Steam sometime later this year.

Source: MysticForge

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Indie News Video Games

Mandragora: Whispers of the Witch Tree Launches on Switch

While we all know that a certain Metroidvania launched today, there are actually some other games that decided to brave the occasion. Following launches on PC, PlayStation 5 and Xbox Series X|S earlier this year, Mandragora: Whispers of the Witch Tree is now available digitally on Nintendo Switch.

Developer Primal Game Studio cooked up an action-RPG with a Soulslike influence and a narrative that takes players through a decaying, monster-filled world. Six main characters are available to enhance through a skill tree with a bunch of upgrades, and you can see more of it in action in the launch trailer below.


Mandragora: Whispers of the Witch Tree Launch Trailer


The Switch version packs in all the current improvements and features, with New Game Plus mode to follow this October. Here are some key bullets from the press release:

  • A unique blend of challenging Soulslike combat, non-linear exploration, and narrative-rich RPG progression
     
  • Over 40 hours of gameplay, six main character classes, an in-depth skill tree with hundreds of upgrades that can be combined with almost no limits to create unique multi-classes
     
  • A branching, choice-driven storyline written by Brian Mitsoda (Vampire: The Masquerade – Bloodlines)
     
  • Hand-crafted 2.5D environments with stunning visual detail and atmospheric world design
     
  • Original soundtrack composed by Christos Antoniou, recorded with the FILMharmonic Orchestra of Prague

You can see more on this and the other available platforms at the official website.

Source: Press release

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Indie News Video Games

Hollow Knight: Silksong is Here, and There’s a Launch Trailer to Prove It

The wait that was so long it became a meme is finally over. Hollow Knight: Silksong is here, and it’s been met with arms so open that digital storefronts like Steam and the Nintendo eShop are having a hard time keeping up.

If you find yourself waiting (im)patiently to download and play, you can take a quick breather and check out the launch trailer below. This one highlights the Nintendo Switch 2 edition.


Hollow Knight: Silk Song Launch Trailer

The September 4 release was announced for Silksong just a couple weeks ago on August 21. Right on cue, a handful of fellow indie games announced delays so they wouldn’t have to divide audience attention, including Demonschool, Aeterna Lucis, Baby Steps and Little Witch in the Woods.  

Hollow Knight: Silksong is currently available on PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 and PC (Steam, GOG, Humble Bundle). Here’s how Nintendo describes the Switch 2 version:


The epic sequel to Hollow Knight arrives today! Play as Hornet, princess-protector of Hallownest, and adventure through a whole new kingdom ruled by silk and song! Captured and brought to an unfamiliar world, Hornet must battle foes and solve mysteries as she undergoes a deadly pilgrimage to the kingdom’s peak. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past. Hollow Knight: Silksong – Nintendo Switch 2 Edition launches today on the Nintendo Switch 2 system. Hollow Knight: Silksong is also launching today on the Nintendo Switch system.


Source: Nintendo of America

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Indie News Video Games

Dreams of Another Releases Limited-Time Demo

The latest PixelJunk game from developer Q-Games was previously revealed as Dreams of Another, and it’s now available to try out for a limited time. The Kyoto-based studio announced the launch of a free demo, which is currently up on Steam from now until September 16.

Don’t let the automatic weapon strapped to the protagonist’s back fool you, the new PixelJunk entry is anything but a standard shooter. Shooting doesn’t destroy objects here, it creates them. The more you shoot, the more of the world materializes before your eyes, letting players explore the dreamlike environments further. You can dig into the demo now, and if this is your first time reading about it you should check out the previously-released launch date trailer below.


Dreams of Another Trailer


READ: Yami Kids Tackles the Dark Side of Monster Taming as Kickstarter Launches

The demo announcement was made during Tuesday’s Best Indie Games Fall Showcase 2025 event. Beyond the Steam demo, pre-orders are currently live on the PlayStation Store, both for the game itself and a bundle that packs it with another Baiyon-directed game, PixelJunk Eden 2.

Features include:

  • Shooting Creates, not Destroys: An innovative gameplay mechanic that challenges traditional shooting conventions.
  • A Dreamlike World: Fantastical environments created using unique point cloud technology.
  • Mysterious Characters: Interact with intriguing personalities such as “The Man in Pajamas” and “The Wandering Soldier” in a poetic storyline.
  • Philosophical Themes: Witty thoughts of everyday objects highlight unconventional perspectives on societal norms.
  • Experimental Soundtrack: An emotionally stirring soundtrack crafted by director Baiyon himself.
  • PS VR2 Compatibility: Experience revolutionary point cloud gameplay in virtual reality.
  • Enhanced for PS5 Pro: Vivid and smooth point cloud visuals with high-resolution support.

Dreams of Another heads to PlayStation 5, PSVR 2 and Steam on October 10.

Source: Press release

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Indie News Video Games

Ale Abbey Taps into Medieval Brewing with 1.0 Launch on September 17

Drink up, because the Abbey is finally ready to open its doors. Developer Hammer & Ravens and publisher Shiro Unlimited announced a 1.0 release date for medieval brewery tycoon sim Ale Abbey, which officially leaves Early Access on September 17.

With the 1.0 release comes a bunch of updates, including new monastery tasks, world events and more. Eight new craft styles will also be available to unlock and master when the full version arrives later this month. Don’t take our word for it, though, here’s a proper proclamation:


Ale Abbey Release Date Announcement


READ: Co-op Kaiju Horror Cooking Adds ‘Endless Mode’ in Free Update

The 1.0 version of Ale Abbey also adds four untapped markets, including the affluent populace of the grand Capital. Once you master the aforementioned craft styles, you’ll also be able to join in on the Competition League, which awards prizes and special unlockables to the best beers in the land.

Beyond that, there’s a new Contemplarium room, which can be placed in the Abbey to provide a spot for the monks to take a well-deserved break. New furniture and equipment such as Frescos and Cellar dehumidifiers can also be unlocked to give your brewing another boost.

Hammer & Ravens game director Emiliano Pastorelli cited player feedback as a “huge part of this journey” leading from Early Access to 1.0 launch. When Ale Abbey’s full version arrives on September 17, it will be available on Steam with a 35% discount until October 6.

Source: Press release

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Indie News Video Games

Long Drive North Starts the Survival Haul in Early Access This November

What could possibly go wrong on a road trip? Long Drive North, an upcoming single- and multiplayer survival game from developer Mindflair Games, aims to answer that very question. We’ll get a chance to find out for ourselves when it launches in Early Access this November.

For those wondering what they’ll be up against on this particular excursion, you can see some quick samples in the new trailer below.


Long Drive North Multiplayer Road Trip Trailer


READ: Outbound Explores ‘Cozyvival’ Camping in Developer Diary

In the brief history of this website to date, this is somehow already the second campervan survival game we’ve covered! This one separates itself from the not-so-crowded pack with up to four-player co-op that lets players explore the harsh American wilderness either by themselves or with a group of likeminded survivors.

According to the devs, Long Drive North takes inspiration from games like The Long Dark (2017, Hinterland Studio), The Long Drive (2019, Genesz) and My Summer Car (2025, Amistech Games). You can see more of the features below while we wait for this one to hit Early Access.

  • Drive and maintain your trusty old RV: get hands on and refuel & repair your vehicle
  • Survive an unforgiving world: manage your sleep, hunger and thirst levels, scavenge for parts, and hunt for food
  • Use recipes and cook to survive
  • Explore the wilderness: discover a post-disaster American wilderness, an open world, sandbox environment.
  • Play alone or in up to 4 player co-op multiplayer
  • Navigate the frontier on-foot and behind the wheel. Can you conquer the wilderness and survive your desperate journey?

Long Drive North is currently available to wishlist on Steam.

Source: Press release